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Gameplay still trumped all, but that didn't prevent game makers from striving for the deepest sense of immersion and realism: 3D. The boxes that games were shipped in always boasted ultra-realistic graphics or claimed to be the best yet, but this never stopped developers from pushing the boundaries of what could be achieved with the available hardware.
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These changes, however, came slowly – it took 20 years to evolve from a handful of dots and lines on the screen to a visual feast of colors, sprites, and vivid effects. As computing technology slowly improved and prices came down, the platform of choice swung from consoles to cheap computers, then back to consoles. In Part One of our look at 50 years of video games, we saw how the experiments of engineers in the 1960s and 70s gave rise to the birth of gaming machines in arcade halls and at home.
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